Abstract
Technology is experiencing a growing presence in counseling and mental health, attracting attention from counselors, researchers, and the general public. This growth has the potential to change counseling practice, counselor education, and how users access mental health services. In this article we provide definitions of and distinctions between three common technologies that are used in the counseling field—Artificial Intelligence, Virtual Reality, and Augmented Reality. We also provide examples of the use of each technology, ethical implications, research support, and recommendations for future research.
Recommended Citation
Shaw, Sidney; Oswin, Sophie; Xi, Yue; Calandriello, Fallon; and Fulmer, Russell
(2023)
"Artificial Intelligence, Virtual Reality, and Augmented Reality in Counseling: Distinctions, Evidence, and Research Considerations,"
Journal of Technology in Counselor Education and Supervision: Vol. 4:
Iss.
1, Article 4.
DOI: https://doi.org/10.61888/2692-4129.1095
Available at:
https://digital.sandiego.edu/tces/vol4/iss1/4